![]() ![]() Nearly an hour into the run, there was no immediate good solution. ![]() That realization further dawned on SB as he checked the file load screen before becoming cognizant of the fact that there was no memory card and thus no save file. ![]() “So what are you going to do about that?” 1UpsForLife said, trying to find a solution. The somewhat ironically named 1UpsForLife immediately piped up, “Do you–you have no lives. In the clip, SB’s couch - commentators that are usually also experts in the game and friends of the runner - were a little concerned. So most Sunshine runners just don’t have a memory card inserted at all. Even if the player said no, constant pestering across 120 shines and 240 coins could add upwards of twenty minutes to a run, which is kind of antithetical to getting through a game quickly. Every time you get a Shine or one of those Blue Coins, the GameCube would want to try and save, wasting about three seconds for each one. ![]() There was no safety save for Super Mario Sunshine speedruns. “When it happened, I was beside myself and didn’t know what to do.” “Being flustered and nervous, I forgot to check my life count,” SB told Fanbyte, explaining that the unfamiliar setup, stage, and nerves were affecting him during his run. It was there that SB lost his final life. Pinna Park’s Secret Level is a cacophony of floating platforms that move on a timer, so not taking an opportunity means a time loss, and not making a jump means death. Secret levels strip Mario of FLUDD, meaning there’s no safety net if you miss a jump. When he got to Pinna Park’s Secret Level, however, things suddenly turned south. SB was making a good go of it, losing the occasional life, but nothing too dramatic. When it came time for the actual run, things were continuing fine for a while. The schedule was already running a bit behind, pushing SB’s segment from primetime in Minnesota where the event was taking place to later in the night. It’s very unlikely to hit World Record pace in a marathon setting and there’s little harm in ending a run a few minutes early, as it gives the GDQ producers time to set up the next segment, so most runners build in some extra padding. While SB’s world record time for this is 2:53:57, the marathon estimate was just over three hours. Ten Blue Coins can be exchanged for one shine, so to get the game’s last 24 Shines, SB needed all 240 Blue Coins, too. This means not only knowing where every Shine in the game is, but also collecting every Blue Coin hidden around Isle Delfino. SB is the current world-record holder for the “120 Shines” category of Super Mario Sunshine speedruns, which means that SB has the fastest time in the world for getting all 120 Shines in the game and then finishing the final boss. That was the unfortunate place that SB_Runs, or simply SB, found himself with his SGDQ Super Mario Sunshine run. Sometimes they get a game-over one hour into a three-hour run. Sometimes a trick doesn’t work the first two, three, four times the runner tries it. The people that make it happen work tirelessly to get everything going on a schedule and the speedrunners who perform the feats that raise money are generally experts in their games, but there’s always a human element. Summer Games Done Quick, an annual video gaming charity drive that raises money while people play video games very quickly, is not an event that runs like clockwork. ![]()
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